package luckyblock.block; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.SoundType; import net.minecraft.world.level.material.MapColor; public class LuckyBlock extends Block { public LuckyBlock() { super(Properties .of() .mapColor(MapColor.GOLD) .strength(5.0F, 1200F) .sound(SoundType.STONE)); } }