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| author | ketsuban_152 <webmaster@dangofacotry.net> | 2026-07-04 21:59:07 +0900 |
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| committer | ketsuban_152 <webmaster@dangofacotry.net> | 2026-07-04 21:59:07 +0900 |
| commit | 8354ed6c09e960d2f48d7bc40b7c7978947524eb (patch) | |
| tree | eba1dfff5d762cb6c991e93f27c8d2cae5e6a57f /README.txt | |
| download | LuckyBlock-8354ed6c09e960d2f48d7bc40b7c7978947524eb.tar.gz LuckyBlock-8354ed6c09e960d2f48d7bc40b7c7978947524eb.tar.bz2 LuckyBlock-8354ed6c09e960d2f48d7bc40b7c7978947524eb.zip | |
Diffstat (limited to 'README.txt')
| -rw-r--r-- | README.txt | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/README.txt b/README.txt new file mode 100644 index 0000000..46add15 --- /dev/null +++ b/README.txt @@ -0,0 +1,46 @@ + +Source installation information for modders +------------------------------------------- +This code follows the Minecraft Forge installation methodology. It will apply +some small patches to the vanilla MCP source code, giving you and it access +to some of the data and functions you need to build a successful mod. + +Note also that the patches are built against "un-renamed" MCP source code (aka +SRG Names) - this means that you will not be able to read them directly against +normal code. + +Setup Process: +============================== + +Step 1: Open your command-line and browse to the folder where you extracted the zip file. + +Step 2: You're left with a choice. +If you prefer to use Eclipse: +1. Run the following command: `./gradlew genEclipseRuns` +2. Open Eclipse, Import > Existing Gradle Project > Select Folder + or run `gradlew eclipse` to generate the project. + +If you prefer to use IntelliJ: +1. Open IDEA, and import project. +2. Select your build.gradle file and have it import. +3. Run the following command: `./gradlew genIntellijRuns` +4. Refresh the Gradle Project in IDEA if required. + +If at any point you are missing libraries in your IDE, or you've run into problems you can +run `gradlew --refresh-dependencies` to refresh the local cache. `gradlew clean` to reset everything +(this does not affect your code) and then start the process again. + +Mapping Names: +============================= +By default, the MDK is configured to use the official mapping names from Mojang for methods and fields +in the Minecraft codebase. These names are covered by a specific license. All modders should be aware of this +license, if you do not agree with it you can change your mapping names to other crowdsourced names in your +build.gradle. For the latest license text, refer to the mapping file itself, or the reference copy here: +https://github.com/MinecraftForge/MCPConfig/blob/master/Mojang.md + +Additional Resources: +========================= +Community Documentation: https://docs.minecraftforge.net/en/1.20.1/gettingstarted/ +LexManos' Install Video: https://youtu.be/8VEdtQLuLO0 +Forge Forums: https://forums.minecraftforge.net/ +Forge Discord: https://discord.minecraftforge.net/ |
