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authorketsuban_152 <webmaster@dangofacotry.net>2026-07-04 21:59:07 +0900
committerketsuban_152 <webmaster@dangofacotry.net>2026-07-04 21:59:07 +0900
commit8354ed6c09e960d2f48d7bc40b7c7978947524eb (patch)
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+plugins {
+ id 'eclipse'
+ id 'idea'
+ id 'maven-publish'
+ id 'net.minecraftforge.gradle' version '[6.0,6.2)'
+}
+
+version = mod_version
+group = mod_group_id
+
+base {
+ archivesName = mod_id
+}
+
+// Mojang ships Java 17 to end users in 1.18+, so your mod should target Java 17.
+java.toolchain.languageVersion = JavaLanguageVersion.of(17)
+
+println "Java: ${System.getProperty 'java.version'}, JVM: ${System.getProperty 'java.vm.version'} (${System.getProperty 'java.vendor'}), Arch: ${System.getProperty 'os.arch'}"
+minecraft {
+ // The mappings can be changed at any time and must be in the following format.
+ // Channel: Version:
+ // official MCVersion Official field/method names from Mojang mapping files
+ // parchment YYYY.MM.DD-MCVersion Open community-sourced parameter names and javadocs layered on top of official
+ //
+ // You must be aware of the Mojang license when using the 'official' or 'parchment' mappings.
+ // See more information here: https://github.com/MinecraftForge/MCPConfig/blob/master/Mojang.md
+ //
+ // Parchment is an unofficial project maintained by ParchmentMC, separate from MinecraftForge
+ // Additional setup is needed to use their mappings: https://parchmentmc.org/docs/getting-started
+ //
+ // Use non-default mappings at your own risk. They may not always work.
+ // Simply re-run your setup task after changing the mappings to update your workspace.
+ mappings channel: mapping_channel, version: mapping_version
+
+ // When true, this property will have all Eclipse/IntelliJ IDEA run configurations run the "prepareX" task for the given run configuration before launching the game.
+ // In most cases, it is not necessary to enable.
+ // enableEclipsePrepareRuns = true
+ // enableIdeaPrepareRuns = true
+
+ // This property allows configuring Gradle's ProcessResources task(s) to run on IDE output locations before launching the game.
+ // It is REQUIRED to be set to true for this template to function.
+ // See https://docs.gradle.org/current/dsl/org.gradle.language.jvm.tasks.ProcessResources.html
+ copyIdeResources = true
+
+ // When true, this property will add the folder name of all declared run configurations to generated IDE run configurations.
+ // The folder name can be set on a run configuration using the "folderName" property.
+ // By default, the folder name of a run configuration is the name of the Gradle project containing it.
+ // generateRunFolders = true
+
+ // This property enables access transformers for use in development.
+ // They will be applied to the Minecraft artifact.
+ // The access transformer file can be anywhere in the project.
+ // However, it must be at "META-INF/accesstransformer.cfg" in the final mod jar to be loaded by Forge.
+ // This default location is a best practice to automatically put the file in the right place in the final jar.
+ // See https://docs.minecraftforge.net/en/latest/advanced/accesstransformers/ for more information.
+ // accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg')
+
+ // Default run configurations.
+ // These can be tweaked, removed, or duplicated as needed.
+ runs {
+ // applies to all the run configs below
+ configureEach {
+ workingDirectory project.file('run')
+
+ // Recommended logging data for a userdev environment
+ // The markers can be added/remove as needed separated by commas.
+ // "SCAN": For mods scan.
+ // "REGISTRIES": For firing of registry events.
+ // "REGISTRYDUMP": For getting the contents of all registries.
+ property 'forge.logging.markers', 'REGISTRIES'
+
+ // Recommended logging level for the console
+ // You can set various levels here.
+ // Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels
+ property 'forge.logging.console.level', 'debug'
+
+ mods {
+ "${mod_id}" {
+ source sourceSets.main
+ }
+ }
+ }
+
+ client {
+ // Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
+ property 'forge.enabledGameTestNamespaces', mod_id
+ }
+
+ server {
+ property 'forge.enabledGameTestNamespaces', mod_id
+ args '--nogui'
+ }
+
+ // This run config launches GameTestServer and runs all registered gametests, then exits.
+ // By default, the server will crash when no gametests are provided.
+ // The gametest system is also enabled by default for other run configs under the /test command.
+ gameTestServer {
+ property 'forge.enabledGameTestNamespaces', mod_id
+ }
+
+ data {
+ // example of overriding the workingDirectory set in configureEach above
+ workingDirectory project.file('run-data')
+
+ // Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources.
+ args '--mod', mod_id, '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources/')
+ }
+ }
+}
+
+// Include resources generated by data generators.
+sourceSets.main.resources { srcDir 'src/generated/resources' }
+
+repositories {
+ // Put repositories for dependencies here
+ // ForgeGradle automatically adds the Forge maven and Maven Central for you
+
+ // If you have mod jar dependencies in ./libs, you can declare them as a repository like so.
+ // See https://docs.gradle.org/current/userguide/declaring_repositories.html#sub:flat_dir_resolver
+ // flatDir {
+ // dir 'libs'
+ // }
+}
+
+dependencies {
+ // Specify the version of Minecraft to use.
+ // Any artifact can be supplied so long as it has a "userdev" classifier artifact and is a compatible patcher artifact.
+ // The "userdev" classifier will be requested and setup by ForgeGradle.
+ // If the group id is "net.minecraft" and the artifact id is one of ["client", "server", "joined"],
+ // then special handling is done to allow a setup of a vanilla dependency without the use of an external repository.
+ minecraft "net.minecraftforge:forge:${minecraft_version}-${forge_version}"
+
+ // Example mod dependency with JEI - using fg.deobf() ensures the dependency is remapped to your development mappings
+ // The JEI API is declared for compile time use, while the full JEI artifact is used at runtime
+ // compileOnly fg.deobf("mezz.jei:jei-${mc_version}-common-api:${jei_version}")
+ // compileOnly fg.deobf("mezz.jei:jei-${mc_version}-forge-api:${jei_version}")
+ // runtimeOnly fg.deobf("mezz.jei:jei-${mc_version}-forge:${jei_version}")
+
+ // Example mod dependency using a mod jar from ./libs with a flat dir repository
+ // This maps to ./libs/coolmod-${mc_version}-${coolmod_version}.jar
+ // The group id is ignored when searching -- in this case, it is "blank"
+ // implementation fg.deobf("blank:coolmod-${mc_version}:${coolmod_version}")
+
+ // For more info:
+ // http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html
+ // http://www.gradle.org/docs/current/userguide/dependency_management.html
+}
+
+// This block of code expands all declared replace properties in the specified resource targets.
+// A missing property will result in an error. Properties are expanded using ${} Groovy notation.
+// When "copyIdeResources" is enabled, this will also run before the game launches in IDE environments.
+// See https://docs.gradle.org/current/dsl/org.gradle.language.jvm.tasks.ProcessResources.html
+tasks.named('processResources', ProcessResources).configure {
+ var replaceProperties = [
+ minecraft_version: minecraft_version, minecraft_version_range: minecraft_version_range,
+ forge_version: forge_version, forge_version_range: forge_version_range,
+ loader_version_range: loader_version_range,
+ mod_id: mod_id, mod_name: mod_name, mod_license: mod_license, mod_version: mod_version,
+ mod_authors: mod_authors, mod_description: mod_description,
+ ]
+ inputs.properties replaceProperties
+
+ filesMatching(['META-INF/mods.toml', 'pack.mcmeta']) {
+ expand replaceProperties + [project: project]
+ }
+}
+
+// Example for how to get properties into the manifest for reading at runtime.
+tasks.named('jar', Jar).configure {
+ manifest {
+ attributes([
+ 'Specification-Title' : mod_id,
+ 'Specification-Vendor' : mod_authors,
+ 'Specification-Version' : '1', // We are version 1 of ourselves
+ 'Implementation-Title' : project.name,
+ 'Implementation-Version' : project.jar.archiveVersion,
+ 'Implementation-Vendor' : mod_authors,
+ 'Implementation-Timestamp': new Date().format("yyyy-MM-dd'T'HH:mm:ssZ")
+ ])
+ }
+
+ // This is the preferred method to reobfuscate your jar file
+ finalizedBy 'reobfJar'
+}
+
+// However if you are in a multi-project build, dev time needs unobfed jar files, so you can delay the obfuscation until publishing by doing:
+// tasks.named('publish').configure {
+// dependsOn 'reobfJar'
+// }
+
+// Example configuration to allow publishing using the maven-publish plugin
+publishing {
+ publications {
+ register('mavenJava', MavenPublication) {
+ artifact jar
+ }
+ }
+ repositories {
+ maven {
+ url "file://${project.projectDir}/mcmodsrepo"
+ }
+ }
+}
+
+tasks.withType(JavaCompile).configureEach {
+ options.encoding = 'UTF-8' // Use the UTF-8 charset for Java compilation
+}