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package luckyblock.action.triggers;
import luckyblock.action.LuckyActionHolder;
import net.minecraft.core.BlockPos;
import net.minecraft.core.registries.BuiltInRegistries;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.util.RandomSource;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.state.BlockState;
public class TrappedRoomTrigger implements ILuckyTrigger {
@Override
public String getName() {
return "trapped_room";
}
@Override
public void execute(ServerLevel level, BlockPos pos, LuckyActionHolder holder, RandomSource random) {
Block block = BuiltInRegistries.BLOCK.get(new ResourceLocation(holder.wall_block));
BlockState wallState = (block != null) ? block.defaultBlockState() : Blocks.STONE_BRICKS.defaultBlockState();
int r = holder.radius;
for (int x = -r; x <= r; x++) {
for (int y = 0; y <= r * 2; y++) {
for (int z = -r; z <= r; z++) {
BlockPos targetPos = pos.offset(x, y, z);
if (Math.abs(x) == r || Math.abs(z) == r || y == 0 || y == r * 2) {
level.setBlock(targetPos, wallState, 3);
} else {
level.setBlock(targetPos, Blocks.AIR.defaultBlockState(), 3);
}
}
}
}
}
}
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