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| author | Sho Sakuma <me@m1sk9.dev> | 2026-08-05 04:56:51 +0900 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-08-05 04:56:51 +0900 |
| commit | ce1a6123f7d48100ba3b216746127ba269fe21fb (patch) | |
| tree | 4adc410cd8eb063e17035c184658b1045dd68ae4 /website/src/docs/reference/compatibility.md | |
| parent | 82a592fe744ab4172c8f86fd2a71ea540575174a (diff) | |
| parent | 004cf9308b5d98737125509adee08b9018cce964 (diff) | |
| download | LunaticChat-1.3.0.tar.gz LunaticChat-1.3.0.tar.bz2 LunaticChat-1.3.0.zip | |
Merge pull request #267 from m1sk9/update/development-and-websitev1.3.0
docs: Move release notes onto the documentation site and correct the docs against the implementation
Diffstat (limited to 'website/src/docs/reference/compatibility.md')
| -rw-r--r-- | website/src/docs/reference/compatibility.md | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/website/src/docs/reference/compatibility.md b/website/src/docs/reference/compatibility.md index e0e341c..23274ab 100644 --- a/website/src/docs/reference/compatibility.md +++ b/website/src/docs/reference/compatibility.md @@ -57,9 +57,11 @@ The rules (from Velocity's perspective) are: Compatibility is checked at connection time: -1. The Paper server sends a handshake to Velocity at startup +1. The Paper server sends a handshake to Velocity one second after the **first player joins** 2. Velocity validates Paper's protocol version against its own 3. On mismatch, Velocity rejects the connection and Paper's state becomes `FAILED` 4. The handshake timeout is 5 seconds +The handshake is sent once per server start, and it is triggered by a player joining rather than by startup itself — the plugin messaging channel needs a player connection to send on. Until the first player joins, `/lcv status` reports `DISCONNECTED`, which is normal and not a sign of a problem. + Live connection state is available via `/lcv status`. See [Velocity Integration](/docs/features/velocity#connection-states) for details. |
