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authorSho Sakuma <me@m1sk9.dev>2026-08-05 04:56:51 +0900
committerGitHub <noreply@github.com>2026-08-05 04:56:51 +0900
commitce1a6123f7d48100ba3b216746127ba269fe21fb (patch)
tree4adc410cd8eb063e17035c184658b1045dd68ae4 /website/src/docs/reference/compatibility.md
parent82a592fe744ab4172c8f86fd2a71ea540575174a (diff)
parent004cf9308b5d98737125509adee08b9018cce964 (diff)
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Merge pull request #267 from m1sk9/update/development-and-websitev1.3.0
docs: Move release notes onto the documentation site and correct the docs against the implementation
Diffstat (limited to 'website/src/docs/reference/compatibility.md')
-rw-r--r--website/src/docs/reference/compatibility.md4
1 files changed, 3 insertions, 1 deletions
diff --git a/website/src/docs/reference/compatibility.md b/website/src/docs/reference/compatibility.md
index e0e341c..23274ab 100644
--- a/website/src/docs/reference/compatibility.md
+++ b/website/src/docs/reference/compatibility.md
@@ -57,9 +57,11 @@ The rules (from Velocity's perspective) are:
Compatibility is checked at connection time:
-1. The Paper server sends a handshake to Velocity at startup
+1. The Paper server sends a handshake to Velocity one second after the **first player joins**
2. Velocity validates Paper's protocol version against its own
3. On mismatch, Velocity rejects the connection and Paper's state becomes `FAILED`
4. The handshake timeout is 5 seconds
+The handshake is sent once per server start, and it is triggered by a player joining rather than by startup itself — the plugin messaging channel needs a player connection to send on. Until the first player joins, `/lcv status` reports `DISCONNECTED`, which is normal and not a sign of a problem.
+
Live connection state is available via `/lcv status`. See [Velocity Integration](/docs/features/velocity#connection-states) for details.