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authorSho Sakuma <me@m1sk9.dev>2026-08-05 04:56:51 +0900
committerGitHub <noreply@github.com>2026-08-05 04:56:51 +0900
commitce1a6123f7d48100ba3b216746127ba269fe21fb (patch)
tree4adc410cd8eb063e17035c184658b1045dd68ae4 /website/src/docs/features/velocity.md
parent82a592fe744ab4172c8f86fd2a71ea540575174a (diff)
parent004cf9308b5d98737125509adee08b9018cce964 (diff)
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Merge pull request #267 from m1sk9/update/development-and-websitev1.3.0
docs: Move release notes onto the documentation site and correct the docs against the implementation
Diffstat (limited to 'website/src/docs/features/velocity.md')
-rw-r--r--website/src/docs/features/velocity.md5
1 files changed, 4 insertions, 1 deletions
diff --git a/website/src/docs/features/velocity.md b/website/src/docs/features/velocity.md
index 8bc1b70..7842a24 100644
--- a/website/src/docs/features/velocity.md
+++ b/website/src/docs/features/velocity.md
@@ -51,6 +51,8 @@ When `crossServerGlobalChat` is set to `true`, player chat messages are relayed
Each message is assigned a unique ID, and a cache prevents the same message from being displayed more than once. The cache size can be configured with `messageDeduplicationCacheSize` (default: `100`).
+Entries expire 60 seconds after they are recorded. If the cache is still over its configured size after expired entries are cleared, the oldest remaining entries are dropped.
+
## Cross-Server Direct Messages <Badge type="tip" text="v1.3.0~" />
Setting `crossServerDirectMessage` to `true` lets players exchange direct messages with players on other servers connected to the same proxy.
@@ -80,7 +82,8 @@ The handshake timeout is 5 seconds. If the handshake times out, the state become
|-------------|---------|-------------|
| `enabled` | `false` | Enable Velocity integration |
| `crossServerGlobalChat` | `false` | Enable cross-server global chat |
-| `serverName` | `"Unknown"` | Server name displayed in cross-server chat |
+| `crossServerDirectMessage` | `false` | Enable cross-server direct messages |
+| `serverName` | `"Unknown"` | This server's own name. Fills `{server}` in cross-server chat and is how the server recognises its own players. Set it to the name registered in `velocity.toml` |
| `messageDeduplicationCacheSize` | `100` | Size of the message deduplication cache |
## Message Format