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Diffstat (limited to 'website/src/docs/features/velocity.md')
| -rw-r--r-- | website/src/docs/features/velocity.md | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/website/src/docs/features/velocity.md b/website/src/docs/features/velocity.md index 8bc1b70..7842a24 100644 --- a/website/src/docs/features/velocity.md +++ b/website/src/docs/features/velocity.md @@ -51,6 +51,8 @@ When `crossServerGlobalChat` is set to `true`, player chat messages are relayed Each message is assigned a unique ID, and a cache prevents the same message from being displayed more than once. The cache size can be configured with `messageDeduplicationCacheSize` (default: `100`). +Entries expire 60 seconds after they are recorded. If the cache is still over its configured size after expired entries are cleared, the oldest remaining entries are dropped. + ## Cross-Server Direct Messages <Badge type="tip" text="v1.3.0~" /> Setting `crossServerDirectMessage` to `true` lets players exchange direct messages with players on other servers connected to the same proxy. @@ -80,7 +82,8 @@ The handshake timeout is 5 seconds. If the handshake times out, the state become |-------------|---------|-------------| | `enabled` | `false` | Enable Velocity integration | | `crossServerGlobalChat` | `false` | Enable cross-server global chat | -| `serverName` | `"Unknown"` | Server name displayed in cross-server chat | +| `crossServerDirectMessage` | `false` | Enable cross-server direct messages | +| `serverName` | `"Unknown"` | This server's own name. Fills `{server}` in cross-server chat and is how the server recognises its own players. Set it to the name registered in `velocity.toml` | | `messageDeduplicationCacheSize` | `100` | Size of the message deduplication cache | ## Message Format |
